Kay.
could be because I was testing the "Deploying Vehicles with buildlimit" bug too, although I've seen the AI ignore buildlimits too, so yeah.
only happened once I modded the buildconst= entry.
BTW, the Non-Walled base is the original, the walled base has been built/deployed.
Kay.
could be because I was testing the "Deploying Vehicles with buildlimit" bug too, although I've seen the AI ignore buildlimits too, so yeah.
only happened once I modded the buildconst= entry.
BTW, the Non-Walled base is the original, the walled base has been built/deployed.