Comment 4 for bug 894874

Revision history for this message
DCoder DCoder (dcoder1337) wrote :

Expanded to 2048 chars for:

[General]
AmerParaDropInf
AllyParaDropInf
SovParaDropInf
YuriParaDropInf
AmerParaDropNum
AllyParaDropNum
SovParaDropNum
YuriParaDropNum
AnimToInfantry
SecretInfantry
SecretUnits
SecretBuildings
HarvesterUnit
BaseUnit
PadAircraft
Shipyard
RepairBay
WeatherConClouds
WeatherConBolts
BridgeExplosions
DefaultMirageDisguises

[CombatDamage]
Scorches
Scorches1
Scorches2
Scorches3
Scorches4
SplashList

[AI]
BuildConst
BuildPower
BuildRefinery
BuildBarracks
BuildTech
BuildWeapons
AlliedBaseDefenses
SovietBaseDefenses
ThirdBaseDefenses
BuildDefense
BuildPDefense
BuildAA
BuildHelipad
BuildRadar
ConcreteWalls
NSGates
EWGates
BuildNavalYard
BuildDummy
NeutralTechBuildings

[Country]
VeteranInfantry
VeteranUnits
VeteranAircraft

[TechnoType]
ForbiddenHouses
SecretHouses
RequiredHouses
Owner
DamageParticleSystems
DestroyParticleSystems
Prerequisite

[Warhead]
AnimList

Landing in SVN tonight, not tested yet. Let me know if I missed any flags.

Note that this list doesn't include changed/added flags such as [GenericPrerequisites] which are now set to 2048 as well. One glaring omission is PrerequisiteOverride, which I will do tomorrow, and map actions/events which I'll do this week as well.