I found the actually relevant code and am composing a fix right now. Trivia - if your anim was [INVISO], the game used [CombatDamage]C4Warhead , otherwise [CombatDamage]FlameDamage2. These are still going to be the fallbacks for anims that won't have the Warhead= set.
I found the actually relevant code and am composing a fix right now. Trivia - if your anim was [INVISO], the game used [CombatDamage] C4Warhead , otherwise [CombatDamage] FlameDamage2. These are still going to be the fallbacks for anims that won't have the Warhead= set.