[ArmorTypes]
;No need to redeclare the original types.
NewType = default_armor_type_to_take_verses_from
[Warhead]
Versus.NewType = float
;protip - Versus.OriginalType also works and overrides what is set in the old Verses value. Going to remove the original Verses parser too, since it causes IEs with wrong count of values.
Implemented as this:
[ArmorTypes] armor_type_ to_take_ verses_ from
;No need to redeclare the original types.
NewType = default_
[Warhead]
Versus.NewType = float
;protip - Versus.OriginalType also works and overrides what is set in the old Verses value. Going to remove the original Verses parser too, since it causes IEs with wrong count of values.