While we're at it, why doesn't the code allow for different types anyway? I think it becoming "reinforcement" logic instead of "paratrooper" logic...then we could have chrono reinforcements, etc. All that would be required is a type tag (user defined, maybe), an animation tag, and the reinforcements units/numbers tag(s).
All in all, somewhat interesting possibilities. Not altogether necessary, but very interesting. Hopefully the RP2 people look into this.
While we're at it, why doesn't the code allow for different types anyway? I think it becoming "reinforcement" logic instead of "paratrooper" logic...then we could have chrono reinforcements, etc. All that would be required is a type tag (user defined, maybe), an animation tag, and the reinforcements units/numbers tag(s).
All in all, somewhat interesting possibilities. Not altogether necessary, but very interesting. Hopefully the RP2 people look into this.