Comment 3 for bug 894974

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Millennium (kotaka) wrote :

For example:

[ExampleSuperweapon]
Name=Call 3 Tesla Tanks and 4 Flak Troopers
Type=Taskforce
TaskforceTypes=TTNK,FLAKT
TaskforceNum=3,4
InTransport=yes ; Taskforce is contained in Transport when entering map.
TransportType=DSHP ; Dropship
TransportNum=2 ; 2 Dropships
Mission=Unload ; Land & Unload at target location
Target=HouseTargeting ; takes the target from the SW's targeting

As for the creation of the taskforce, it could also use:

Taskforce=EXAMPLE_TASKFORCE

and store the Taskforce itself in a seperate section:

[Taskforces]
000=EXAMPLE_TASKFORCE

[EXAMPLE_TASKFORCE]
(this should work like in AI.ini, maybe even with a corresponding mission script)