...and so forth for all other countries.
If "Paradrop.[Country]." is not present then it falls back to the basic "Paradrop."
To make side-specific (as opposed to country-specific) paradrops, the modder would have to enter every country but that's just tough.
This discussion also gave me an idea (which I will go and raise an Issue for now) which could be particularly useful for paradrops - SW.RequiredHouses and SW.ForbiddenHouses.
I suspect that other types of reinforcement SW would be better handled as separate SW types. Although could maybe share some of the same tags (e.g. SW.Americans.Units). Type=ChronoReinforce, Type=VehicleReinforce
I suggest the following - simpler than having a whole 'nother section for task forces.
[NewSuperweapon] Plane=PDPLANE Units=E1, MTNK Americans. Plane=DSHP Americans. Units=E1, MTNK,GHOST Americans. Num=8,2, 1
Type=NewParadrop
Paradrop.
Paradrop.
Paradrop.Num=6,2
Paradrop.
Paradrop.
Paradrop.
...and so forth for all other countries. [Country] ." is not present then it falls back to the basic "Paradrop."
If "Paradrop.
To make side-specific (as opposed to country-specific) paradrops, the modder would have to enter every country but that's just tough.
This discussion also gave me an idea (which I will go and raise an Issue for now) which could be particularly useful for paradrops - SW.RequiredHouses and SW.ForbiddenHouses.
I suspect that other types of reinforcement SW would be better handled as separate SW types. Although could maybe share some of the same tags (e.g. SW.Americans. Units). Type=ChronoRein force, Type=VehicleRei nforce