Comment 6 for bug 894974

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Bug Importer (bug-importer) wrote :

This is Turn-A Gamer. No shit, either.

A mission-based task force superweapon would be amazing and could be incredible. The flexibility of this alone could completely revivify the game.

Off the top of my head, the following missions would be useful:
- An Attack mission that forces units in the mission to attack until out of ammo would replace the hacky airstrikes using Boris Airstrike logic entirely, for actual carpet bombing a la the A10 strike in Tiberian Dawn.
- A Defend mission could call in units to guard an area - they could be uncontrollable, and a tag called Defend.Duration= could give a time counter for the defense team. Imagine a series of strike helicopters defending a pass, or a temporary "reinforcement from a friendly battalion" lending a hand. Maybe naval interceptors to go sub-hunting, or a group of subs clearing out a place for you on the short term.

I'm not being very original here but there's a million possibilities.