It might need another tag, thinking about it. as my mine layer has a light machine gun ATM, to defend itself once it's out of "mines" so I wouldn't want the machinegun using ammo pips which are set as mines.
It could be solved by having a MineLayer=Yes tag, and the mines as a secondary weapon, so the logic will identify the mines as being rechargable, whereas the machine gun is infinate.
It might need another tag, thinking about it. as my mine layer has a light machine gun ATM, to defend itself once it's out of "mines" so I wouldn't want the machinegun using ammo pips which are set as mines.
It could be solved by having a MineLayer=Yes tag, and the mines as a secondary weapon, so the logic will identify the mines as being rechargable, whereas the machine gun is infinate.