That would negate the "assign on capture" method though, unless the game would assign a secret unit based on the technology of the capturing side.
So say a Russian Player captures a Lab, and gets a Grand Cannon, THEN a French player steals the lab from the russian, they would get a demo truck, HOWEVER, if the russian then steals it back, he would get the grand cannon again.
This may need an addition to the countries section, like:
[Americans]
SecretLab=GTGCAN,TTANK,SNIPE.......
Defining what each country can get from the lab, without the need to edit the existing logic, and giving the modder more power to define what goes on.
That would negate the "assign on capture" method though, unless the game would assign a secret unit based on the technology of the capturing side.
So say a Russian Player captures a Lab, and gets a Grand Cannon, THEN a French player steals the lab from the russian, they would get a demo truck, HOWEVER, if the russian then steals it back, he would get the grand cannon again.
This may need an addition to the countries section, like:
[Americans] GTGCAN, TTANK,SNIPE. ......
SecretLab=
Defining what each country can get from the lab, without the need to edit the existing logic, and giving the modder more power to define what goes on.