Comment 18 for bug 895037

Revision history for this message
DCoder DCoder (dcoder1337) wrote :

Yeah, I'm pretty sure I now know how badly broken it is - when the parasite launches at the enemy, LimboLaunch takes it off the map into the so-called Limbo layer and replaces it with the projectile. When it hits the victim, the delivery mechanism applies MC before parasite logic, and since Westwood had a strict policy of not applying multiple effects on one projectile, it ends before un-limboing the parasite or attaching it to the victim. So the parasite remains in limbo for the remainder of the game without infecting the victim - it cannot be extracted by the sonics, nor disposed of in a repair bay. After the victim dies, the parasite stays in limbo until you close the game. Ain't that fun.

I can modify the logic to not draw links, but changing it to actually restore the drone onto the battlefield would be a tad trickier.