Comment 14 for bug 895438

Revision history for this message
FS-21 (jagarni1983) wrote :

"Westwood hosed up as usual and such units get stuck twiddling their thumbs and only fire back when attacked. What would be the best solution for them?"
I think that "Force hunt mission" would fit it, AI could have a chance to continue attacking the enemy with those released MC units.

DCoder this is a video with the "AI undeploy mindcontrolled deployed units do undeploy anim multiple times" glitch, tested with the r1083 (HD quality available if you don't see the units):

http://www.youtube.com/watch?v=QkQyNzgJqMU

Another strange case: At the beginning and at the end of the video you can see too an odd "Tank vehicle that undeploys into vehicle" animation..

If it helps this is the code I used for the 2 units of the video that are affected:
;TS Tick Tank
[TICKT]
UIName=name:TICKTNK
Name=Tick Tank
Category=AFV
Prerequisite=TSNAWEAP
Primary=dts90mm
Strength=280
Armor=heavy
TechLevel=4
Sight=7
Speed=6
Owner=NodCountry
Cost=750
Points=40
ROT=5
Crusher=yes
VoiceSelect=TSHVRSelect
VoiceMove=TSHVRMove
VoiceAttack=TSHVRAttack
MoveSound=GrizzlyTankMoveStart
VoiceSpecialAttack=TSHVRAttack
VoiceFeedback=
MaxDebris=4
Weight=3.5
ElitePrimary=dts120mmxE
ZFudgeColumn=8
ZFudgeTunnel=13
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SENSORS
IsTilter=yes
TooBigToFitUnderBridge=true
IsSelectableCombatant=yes
CrushSound=TankCrush
MovementZone=Destroyer
ThreatPosed=25 ; This value MUST be 0 for all building addons
Accelerates=false
ImmuneToVeins=yes
Size=3
Bunkerable=no; Units default to yes, others default to no
DeploySound=PlaceBuilding
DeploysInto=GATICK
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=yes
DeployFacing=2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DeployToFire=no
TickTank=yes
DeployTime=.010

[GATICK]
UIName=name:TSGATICK
Name=Deployed Tick Tank
TechLevel=-1
Strength=450
Points=40
Adjacent=0
Cost=750
Power=0
Armor=deployed_heavy_armor
Sight=6
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
UndeploysInto=TICKT
BaseNormal=no
VoiceSelect=TSHVRSelect
VoiceMove=TSHVRMove
VoiceAttack=TSHVRAttack
VoiceSpecialAttack=TSHVRAttack
Primary=dts90mmd
ElitePrimary=dts120mmxEd
Turret=yes
ROT=5
Powered=false
TickTank=yes
TurretAnim=TICKTTUR
TurretAnimIsVoxel=true
TurretAnimX=4
TurretAnimY=0;10
TurretAnimZAdjust=-20
ThreatPosed=35
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=500, 500, 400
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
HasStupidGuardMode=false
Unsellable=false
DeployFacing=2
DeployTime=.010
ImmuneToPsionics=no
ImmuneToRadiation=no
DamageSound=Dummy

;-----------------------------------------------------

; advanced mobile artillery
[ART2]
UIName=Name:ART2
Name=Advanced Artillery
Prerequisite=TSNAWEAP,RADAR
Primary=TS155mm
ElitePrimary=TS155mmE
;Category=LRFS
Strength=300
Category=Support
Prerequisite=TSNAWEAP,TSNARADR
DeploysInto=ARTYDEP
Crusher=yes
Turret=no
DeployingAnim=ARTYMK
DeployToFire=yes
Armor=light
TechLevel=7
Sight=9
Speed=5
Owner=NodCountry
AllowedToStartInMultiplayer=no
Cost=1500
Points=35
CrateGoodie=yes
ROT=2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
NoMovingFire=true
MobileFire=false
DeployToFire=yes
VoiceSelect=TSHVRSelect
VoiceMove=TSHVRMove
VoiceAttack=TSHVRAttack
VoiceSpecialAttack=TSHVRAttack
MoveSound=V3MoveStart
VoiceFeedback=
DeploySound=PlaceBuilding
MaxDebris=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER
ZFudgeColumn=10
ZFudgeTunnel=14
Size=3
DeployFacing=0
AIBuildThis=yes
Crewed=no
CanPassiveAquire=no

;Deployed Avd. Artillery
[ARTYDEP]
UIName=name:ARTYDEP
Name=Deployed Avd. Artillery
TechLevel=-1
Strength=300
Points=50
FireAngle=42
Cost=1500
Power=0
Armor=deployed_light_armor
Sight=9
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
Prerequisite=TSNAWEAP,TSNARADR
UndeploysInto=ART2
Turret=yes
;Owner=Confederation,Arabs
BaseNormal=no
VoiceSelect=TSHVRSelect
VoiceMove=TSHVRMove
VoiceAttack=TSHVRAttack
VoiceSpecialAttack=TSHVRAttack
Primary=TS155mm
ElitePrimary=TS155mmE
Turret=yes
ROT=5
Artillary=yes
TurretAnim=ART2TUR
TurretAnimIsVoxel=true
TurretAnimX=-8
TurretAnimY=12 ;15
TurretAnimZAdjust=-20
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=500, 500, 400
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,SENSORS
Trainable=yes
TogglePower=no
HasStupidGuardMode=false
SpecialThreatValue=1
Size=3
TooBigToFitUnderBridge=true
Bunkerable=no
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
DeployFacing=0
ImmuneToPsionics=no
ImmuneToRadiation=no
Crewed=no
DamageSound=Dummy
ToProtect=yes