"Westwood hosed up as usual and such units get stuck twiddling their thumbs and only fire back when attacked. What would be the best solution for them?"
I think that "Force hunt mission" would fit it, AI could have a chance to continue attacking the enemy with those released MC units.
DCoder this is a video with the "AI undeploy mindcontrolled deployed units do undeploy anim multiple times" glitch, tested with the r1083 (HD quality available if you don't see the units):
Another strange case: At the beginning and at the end of the video you can see too an odd "Tank vehicle that undeploys into vehicle" animation..
If it helps this is the code I used for the 2 units of the video that are affected:
;TS Tick Tank
[TICKT]
UIName=name:TICKTNK
Name=Tick Tank
Category=AFV
Prerequisite=TSNAWEAP
Primary=dts90mm
Strength=280
Armor=heavy
TechLevel=4
Sight=7
Speed=6
Owner=NodCountry
Cost=750
Points=40
ROT=5
Crusher=yes
VoiceSelect=TSHVRSelect
VoiceMove=TSHVRMove
VoiceAttack=TSHVRAttack
MoveSound=GrizzlyTankMoveStart
VoiceSpecialAttack=TSHVRAttack
VoiceFeedback=
MaxDebris=4
Weight=3.5
ElitePrimary=dts120mmxE
ZFudgeColumn=8
ZFudgeTunnel=13
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SENSORS
IsTilter=yes
TooBigToFitUnderBridge=true
IsSelectableCombatant=yes
CrushSound=TankCrush
MovementZone=Destroyer
ThreatPosed=25 ; This value MUST be 0 for all building addons
Accelerates=false
ImmuneToVeins=yes
Size=3
Bunkerable=no; Units default to yes, others default to no
DeploySound=PlaceBuilding
DeploysInto=GATICK
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=yes
DeployFacing=2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DeployToFire=no
TickTank=yes
DeployTime=.010
"Westwood hosed up as usual and such units get stuck twiddling their thumbs and only fire back when attacked. What would be the best solution for them?"
I think that "Force hunt mission" would fit it, AI could have a chance to continue attacking the enemy with those released MC units.
DCoder this is a video with the "AI undeploy mindcontrolled deployed units do undeploy anim multiple times" glitch, tested with the r1083 (HD quality available if you don't see the units):
http:// www.youtube. com/watch? v=QkQyNzgJqMU
Another strange case: At the beginning and at the end of the video you can see too an odd "Tank vehicle that undeploys into vehicle" animation..
If it helps this is the code I used for the 2 units of the video that are affected: TSNAWEAP TSHVRSelect TSHVRAttack GrizzlyTankMove Start ack=TSHVRAttack dts120mmxE s=STRONGER, FIREPOWER, ROF,SIGHT, FASTER SELF_HEAL, STRONGER, FIREPOWER, ROF,SENSORS rBridge= true batant= yes TankCrush Destroyer PlaceBuilding {4A582741- 9839-11d1- B709-00A024DDAF D1} ystems= SparkSys, SmallGreySSys nMultiplayer= yes TWLT070, S_BANG48, S_BRNL58, S_CLSN58, S_TUMU60
;TS Tick Tank
[TICKT]
UIName=name:TICKTNK
Name=Tick Tank
Category=AFV
Prerequisite=
Primary=dts90mm
Strength=280
Armor=heavy
TechLevel=4
Sight=7
Speed=6
Owner=NodCountry
Cost=750
Points=40
ROT=5
Crusher=yes
VoiceSelect=
VoiceMove=TSHVRMove
VoiceAttack=
MoveSound=
VoiceSpecialAtt
VoiceFeedback=
MaxDebris=4
Weight=3.5
ElitePrimary=
ZFudgeColumn=8
ZFudgeTunnel=13
VeteranAbilitie
EliteAbilities=
IsTilter=yes
TooBigToFitUnde
IsSelectableCom
CrushSound=
MovementZone=
ThreatPosed=25 ; This value MUST be 0 for all building addons
Accelerates=false
ImmuneToVeins=yes
Size=3
Bunkerable=no; Units default to yes, others default to no
DeploySound=
DeploysInto=GATICK
Locomotor=
DamageParticleS
AllowedToStartI
DeployFacing=2
Explosion=
DeployToFire=no
TickTank=yes
DeployTime=.010
[GATICK] name:TSGATICK heavy_armor TWLT070, S_BANG48, S_BRNL58, S_CLSN58, S_TUMU60 TSHVRSelect TSHVRAttack ack=TSHVRAttack dts120mmxEd el=true st=-20 ystems= SparkSys, SmallGreySSys et=500, 500, 400 s=STRONGER, FIREPOWER, ROF,SIGHT, FASTER SELF_HEAL, STRONGER, FIREPOWER, ROF ode=false on=no
UIName=
Name=Deployed Tick Tank
TechLevel=-1
Strength=450
Points=40
Adjacent=0
Cost=750
Power=0
Armor=deployed_
Sight=6
Explosion=
MaxDebris=4
UndeploysInto=TICKT
BaseNormal=no
VoiceSelect=
VoiceMove=TSHVRMove
VoiceAttack=
VoiceSpecialAtt
Primary=dts90mmd
ElitePrimary=
Turret=yes
ROT=5
Powered=false
TickTank=yes
TurretAnim=TICKTTUR
TurretAnimIsVox
TurretAnimX=4
TurretAnimY=0;10
TurretAnimZAdju
ThreatPosed=35
DamageParticleS
DamageSmokeOffs
Trainable=yes
VeteranAbilitie
EliteAbilities=
HasStupidGuardM
Unsellable=false
DeployFacing=2
DeployTime=.010
ImmuneToPsionics=no
ImmuneToRadiati
DamageSound=Dummy
;------ ------- ------- ------- ------- ------- ------- -----
; advanced mobile artillery TSNAWEAP, RADAR TS155mmE TSNAWEAP, TSNARADR ARTYMK nMultiplayer= no TWLT070, S_BANG48, S_BRNL58, S_CLSN58, S_TUMU60 TSHVRSelect TSHVRAttack ack=TSHVRAttack V3MoveStart PlaceBuilding {4A582741- 9839-11d1- B709-00A024DDAF D1} Crusher ystems= SparkSys, SmallGreySSys s=STRONGER, FIREPOWER, SIGHT,FASTER SELF_HEAL, STRONGER, FIREPOWER
[ART2]
UIName=Name:ART2
Name=Advanced Artillery
Prerequisite=
Primary=TS155mm
ElitePrimary=
;Category=LRFS
Strength=300
Category=Support
Prerequisite=
DeploysInto=ARTYDEP
Crusher=yes
Turret=no
DeployingAnim=
DeployToFire=yes
Armor=light
TechLevel=7
Sight=9
Speed=5
Owner=NodCountry
AllowedToStartI
Cost=1500
Points=35
CrateGoodie=yes
ROT=2
Explosion=
NoMovingFire=true
MobileFire=false
DeployToFire=yes
VoiceSelect=
VoiceMove=TSHVRMove
VoiceAttack=
VoiceSpecialAtt
MoveSound=
VoiceFeedback=
DeploySound=
MaxDebris=4
Locomotor=
MovementZone=
ThreatPosed=25
DamageParticleS
Weight=3.5
VeteranAbilitie
EliteAbilities=
ZFudgeColumn=10
ZFudgeTunnel=14
Size=3
DeployFacing=0
AIBuildThis=yes
Crewed=no
CanPassiveAquire=no
;Deployed Avd. Artillery light_armor TWLT070, S_BANG48, S_BRNL58, S_CLSN58, S_TUMU60 TSNAWEAP, TSNARADR Confederation, Arabs TSHVRSelect TSHVRAttack ack=TSHVRAttack TS155mmE el=true st=-20 ystems= SparkSys, SmallGreySSys, BigGreySmokeSys et=500, 500, 400 s=STRONGER, FIREPOWER, SIGHT,FASTER SELF_HEAL, STRONGER, FIREPOWER, SENSORS ode=false lue=1 rBridge= true batant= yes nMultiplayer= no on=no
[ARTYDEP]
UIName=name:ARTYDEP
Name=Deployed Avd. Artillery
TechLevel=-1
Strength=300
Points=50
FireAngle=42
Cost=1500
Power=0
Armor=deployed_
Sight=9
Explosion=
MaxDebris=4
Prerequisite=
UndeploysInto=ART2
Turret=yes
;Owner=
BaseNormal=no
VoiceSelect=
VoiceMove=TSHVRMove
VoiceAttack=
VoiceSpecialAtt
Primary=TS155mm
ElitePrimary=
Turret=yes
ROT=5
Artillary=yes
TurretAnim=ART2TUR
TurretAnimIsVox
TurretAnimX=-8
TurretAnimY=12 ;15
TurretAnimZAdju
ThreatPosed=0
DamageParticleS
DamageSmokeOffs
VeteranAbilitie
EliteAbilities=
Trainable=yes
TogglePower=no
HasStupidGuardM
SpecialThreatVa
Size=3
TooBigToFitUnde
Bunkerable=no
IsSelectableCom
AllowedToStartI
DeployFacing=0
ImmuneToPsionics=no
ImmuneToRadiati
Crewed=no
DamageSound=Dummy
ToProtect=yes