Comment 11 for bug 895446

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WoRmINaToR (worminator) wrote :

I'm presenting a workaround right now....

Anyways the workaround doesn't matter, this ammo problem should still probably be fixed, because if you fix it a certain way it will improve the performance of aircraft that rapid fire their weapons at high rates of fire (and have high stocks of ammo).

Make it so 1) the aircraft turns around quicker (for cases of Fighter=yes) and 2) Depletes ammo regardless of whether it moves or not (for cases like this).

If it performs its "curley shuffle" quicker then it can fire quicker, because westwood idiocy seems to prevent the aircraft from firing when it's performing such movements (I don't know what it's called when Fighter=yes aircraft do their dance, but it's a similar thing).

So, better yet, perhaps you can circumvent this, and make the aircraft able to fire at full ROF at any enemy in range? I think this would be best kept limited to aircraft that are Fighter=yes, because with non-fighter aircraft this system I'm proposing would be illogical.