Comment 7 for bug 895446

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WoRmINaToR (worminator) wrote :

the two-missile-firing logic is a relic of the old TS orca fighter attack code. Adding fighter=yes to the plane (I think) resolves this.

In the TS code, Ammo is depleted after the aircraft performs a "Curley Shuffle" or moves, which occurs after the aircraft fires 2 rounds. Disabling CurleyShuffle= means that the ammo will never be depleted until it moves by direct order.

Of course, Ares is here to fix bugs like this, but since this can be avoided by modder coding, I don't see this as a huge issue.

*EDIT* I just looked up and noticed he put fighter=no, so I guess he didn't like fighter movement logic... If he wants an aircraft that stands still in the air while firing, why doesn't he just make a jumpjet helicopter?