Comment 3 for bug 896119

Revision history for this message
cranium (cranium) wrote :

Yes, I always add my warheads to the list, but I never really paid attention to the damage it was dealing, figured it was using IonWH cause it still plays the IonWH anim on the ground, "the blue with sparks" anim.

This the code I'm using

[MeteorStormSpecial2]
UIName=NOSTR:Meteor Storm
Name=Meteor Storm
IsPowered=false
SidebarImage=metricon
RechargeTime=5.5
ShowTimer=yes
Type=LightningStorm
Action=Custom
DisableableFromShell=no
AIDefendAgainst=yes
SW.Damage=10
SW.Warhead=Fire
SW.Deferment=10
SW.ActivationSound=Dummy
Lightning.Duration=160
Lightning.RadarOutage=0
Lightning.RadarOutageAffects=none
Lightning.HitDelay=2
Lightning.ScatterDelay=10
Lightning.ScatterCount=21
Lightning.Separation=120
Lightning.PrintText=no
Lightning.IgnoreLightningRod=yes
Lightning.DebrisMin=18
Lightning.DebrisMax=30
Lightning.BoltExplosion=Dummy
Lightning.Sounds=Dummy
Lightning.Clouds=INVISO
Lightning.Bolts=METLARGE
;Lightning.Debris=
EVA.Ready=none
EVA.Activated=none
EVA.Detected=none
Cursor.Frame=519
Cursor.Count=8
Cursor.Interval=5
SW.CreateRadarEvent=yes
SW.AffectsTarget=land,water,empty,infantry,units,buildings
SW.ShowCameo=yes
SW.Range=10
SW.FireIntoShroud=yes
SW.RequiresTarget=land,water,empty,infantry,units,buildings
SW.Sound=WeatherStrike
SW.ActivationSound=WeatherIntro
SW.AffectsHouse=enemies
SW.AutoFire=yes
SW.AITargeting=Offensive
Light.Enabled=yes
Light.Ambient=500