Comment 8 for bug 896119

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YR M0ddEr (yr-m0dder) wrote :

"is SW.Warhead only coded to use the Versus=?"
I believe so, its just a copy from original LS sw code.
But there are workarounds. Example, AnimList=MININUKE is not going to work. Instead, you can change the ExpireAnim= to MININUKE on METLARGE.
The shake tags, I dont know about them, try adding them to METLARGE's warhead.
Same with PenetratesBunker=(I am sure this will work), Ripple.Radius is not going to work. Almost no Ares tag work if they are in animations warhead.