Comment 3 for bug 896143

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DCoder DCoder (dcoder1337) wrote :

Error - ConnectClass::Receive_Packet Queue full on PACKET_DATA_NOACK
Receive buffer overflow 1
Adding DATA_NOACK packet 3564 from 71.233.40.26 ; 0 ; 1488 to multicast queue
Error - ConnectClass::Receive_Packet Queue full on PACKET_DATA_NOACK
Receive buffer overflow 2

Seems to me like your game is throwing around too much data for the receiving buffers to handle... do you have the sync*.txt logs? Are there any specific circumstances where this happens?