Error - ConnectClass::Receive_Packet Queue full on PACKET_DATA_NOACK
Receive buffer overflow 1
Adding DATA_NOACK packet 3564 from 71.233.40.26 ; 0 ; 1488 to multicast queue
Error - ConnectClass::Receive_Packet Queue full on PACKET_DATA_NOACK
Receive buffer overflow 2
Seems to me like your game is throwing around too much data for the receiving buffers to handle... do you have the sync*.txt logs? Are there any specific circumstances where this happens?
Error - ConnectClass: :Receive_ Packet Queue full on PACKET_DATA_NOACK :Receive_ Packet Queue full on PACKET_DATA_NOACK
Receive buffer overflow 1
Adding DATA_NOACK packet 3564 from 71.233.40.26 ; 0 ; 1488 to multicast queue
Error - ConnectClass:
Receive buffer overflow 2
Seems to me like your game is throwing around too much data for the receiving buffers to handle... do you have the sync*.txt logs? Are there any specific circumstances where this happens?