Bridges do not work in lunar theatre even if properly implemented.

Bug #896227 reported by Starkku
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
New
Medium
Unassigned

Bug Description

Bridge logic is pretty much broken in lunar theatre. Even if properly implemented, units have hard time passing through them and sometimes clicking on them seems to produce internal error. Force-firing on the said bridges (the overlay portion) ALWAYS produces IE.

##### STEPS TO REPRODUCE #####
Testing this might be little tricky for some people so I saved bit of work for you. I created a 'mini-mod' that technically just swaps lunar theatre into a clone of temperate and includes a map for testing. Extract the files from the archive (expandmd99.mix and bridgetest.yrm, some file archivers might not work but atleast WinRAR/7zip should) to your RA2/YR directory and play the map labeled as 'Lunar Bridge Test', at the bottom of the map list, check for bridges work for you. After you've done, delete the aforementioned files.

Alternatively you can just implement bridges in lunar theatre yourselves and see how they work.

Aforementioned mini-mod (approx. 11mb download): http://phantom.cncguild.net/downloads/lunarbridges.7z

##### ADDITIONAL INFORMATION #####
I've only confirmed that this happens on YR 1.001. No confirmation on unpatched YR/any Ares versions. I've also attached and except.txt file of the error that that I get when attempting to force fire on the bridges.

Revision history for this message
Starkku (starkku) wrote :
Revision history for this message
Starkku (starkku) wrote :

Decreased the size of the download considerably by removing all structure graphics previously included, might help those who want to test but have slower connections. I kinda wonder though if this issue could be only on my machine, would've thought that TX staff might have noticed this long ago...

Revision history for this message
DCoder DCoder (dcoder1337) wrote :

Hah, Westwood is crazy... their code completely ignores the settings about bridge, water and some other special tilesets for the lunar theater.

No idea if we're going to look into this deeper any time soon, though.

Revision history for this message
Graion Dilach (graiondilach) wrote :

I wonder if the Custom Theaters branch fixed this issue, but last time I tried creating a new theater with it (it was a ripped FS-21's TS terrain btw), it exited when I clicked on Skirmish.

I acknowledge I didn't even bother to run the Theater branch without any additional theaters sett up, so it worths a try.

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