Comment 0 for bug 896227

Revision history for this message
Starkku (starkku) wrote :

Bridge logic is pretty much broken in lunar theatre. Even if properly implemented, units have hard time passing through them and sometimes clicking on them seems to produce internal error. Force-firing on the said bridges (the overlay portion) ALWAYS produces IE.

##### STEPS TO REPRODUCE #####
Testing this might be little tricky for some people so I saved bit of work for you. I created a 'mini-mod' that technically just swaps lunar theatre into a clone of temperate and includes a map for testing. Extract the files from the archive (expandmd99.mix and bridgetest.yrm, some file archivers might not work but atleast WinRAR/7zip should) to your RA2/YR directory and play the map labeled as 'Lunar Bridge Test', at the bottom of the map list, check for bridges work for you. After you've done, delete the aforementioned files.

Alternatively you can just implement bridges in lunar theatre yourselves and see how they work.

Aforementioned mini-mod (approx. 11mb download): http://phantom.cncguild.net/downloads/lunarbridges.7z

##### ADDITIONAL INFORMATION #####
I've only confirmed that this happens on YR 1.001. No confirmation on unpatched YR/any Ares versions. I've also attached and except.txt file of the error that that I get when attempting to force fire on the bridges.