Campaign text colour is always red in YR 1.001

Bug #895226 reported by DCoder DCoder
22
This bug affects 3 people
Affects Status Importance Assigned to Milestone
Ares
Fix Released
Medium
AlexB

Bug Description

This is caused by Westwood's laziness - in RA2, they just used a campaign's CD= argument as a switch for text colour, 0 meant "AlliedLoad", all other values meant "SovietLoad". This code wasn't updated for YR, and YR's campaigns use CD=2 always, so all campaigns get SovietLoad.

##### ADDITIONAL INFORMATION #####
This was confirmed by Apollo in YR 1.001.

Revision history for this message
Bug Importer (bug-importer) wrote :

Code related to this issue has just been checked in!
Author: AlexB
Location: trunk, r728
Revision comment:
Fixed issue #198: The paradrop mouse cursor is now animated.
Fixed issue #613: The load screen text color defaults to country specific LoadScreenText.Color for multi-player and to a mission-specific one for campaigns. Without any changes to any file, Ares defaults to blue for Allies, red for Soviets and purple for Yuri.
Fixed issue #906: If the briefing text is empty the background box will not be drawn on the load screen any more.
Fixed issue #1049: AmerParaDrop Superweapons now support [SW].ParaDrop.Types and [SW].ParaDrop.Num, to deliver VehicleTypes. Defaults are [General].AmerParaDropInf and [General].AmerParaDropNum.

General note:
ParaDrop.Types/Num are now also [Country] flags to create country specific paradrops. If they aren't set, the [Side] flags will be used instead.

New binary, documentation updated.
SVN: http://svn.renegadeprojects.com/Ares/728

Revision history for this message
Chanterier (speederyr) wrote :

So I placed LoadScreenText.Color=Purple under all Yuri's mission entries in missionmd.ini, just like the documentation said. However, loadscreen text color is still AlliedBlue. What did I do wrong?

Default text colors are correct for all three sides in skirmish though.

Revision history for this message
Bug Importer (bug-importer) wrote :

Code related to this issue has just been checked in!
Author: AlexB
Location: trunk, r758
Revision comment:
Related to issue #613: Read the color value as expected.
SVN: http://svn.renegadeprojects.com/Ares/758

Revision history for this message
Professor_Tesla (professor-tesla) wrote :

I just tested this on the Skirmish Load Screens. It works properly there for Yuri now, but doesn't for the fourth side.

Revision history for this message
Renegade (renegade) wrote :

Setting this back to assigned as per comment above.

Revision history for this message
AlexB (alexander-b) wrote :

Tesla, can you explain what exactly doesn't work? Which value did you use and what color is used instead?

Revision history for this message
Professor_Tesla (professor-tesla) wrote :

Never mind my post above. This features works. I was trying to define the colour directly on LoadScreenText.Color (i.e. "LoadScreenText.Color=0,0,128"), which I had entered on the side rather than the country, and that's why it wasn't working for me. I got it to work a while ago but forgot to post a note on this issue.
*Tesla slaps himself with a large fresh fish*

Revision history for this message
AlexB (alexander-b) wrote :

Thanks!

(Waiting confirmation for single player campaign load screens.)

Revision history for this message
Professor_Tesla (professor-tesla) wrote :

I just tested this, so I can confirm that it works on single player campaign load screens.

Revision history for this message
AlexB (alexander-b) wrote :

Thanks for testing!

Closed.

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