On rare occasions, a player may lose every single unit they have but will not be 'defeated'

Bug #895368 reported by DCoder DCoder
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Invalid
Medium
DCoder DCoder

Bug Description

On rare occasions, a player may lose every single unit they have but will not be 'defeated'.
The player can't do anything, but they can't be defeated. They must resign from the game themselves (or wait until all the other players get bored).

Revision history for this message
Bug Importer (bug-importer) wrote :

Code related to this issue has just been checked in; DCoder wrote in revision 311:
Related to issue #755 - I have a hunch that this is caused by something like issue (bug:754) so I recoded the check to account for those. It might slow the game down a bit though I haven't witnessed that myself.
Related to issue #666 - got round to testing the network event and a custom cursor! Success... kindof. Only immediate neighbours of the trench are counted as traversable, and what's worse, the selected structure itself is counted as such too - this causes an infinite loop.
Related to issue 755,666 .
SVN: http://svn.renegadeprojects.com/listing.php?repname=Ares&path=%2Ftrunk%2F&rev=311&sc=1

Revision history for this message
DCoder DCoder (dcoder1337) wrote :

Closing this as it's nearly impossible to test.

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