> From the logs the problem seems to be that under some circumstances we can deadlock the > dbus processing thread when suspending and waking up.
To be more precise, we can deadlock the UnityScreenService DBus processing thread.
> From the logs the problem seems to be that under some circumstances we can deadlock the
> dbus processing thread when suspending and waking up.
To be more precise, we can deadlock the UnityScreenService DBus processing thread.