So the good news is that I was finally able to get a nvidia driver setup that works and I can reproduce this. Doug - currently I'm not seeing the difference between 3008 and 3009 (although the texture binding code was modified there). I'll keep looking to see what might have caused the driver to get upset.
Having said that, this is definitely a "different" behaviour in the driver (won't say its definitely a bug yet at this point) .. inconvenient because it doesn't set the gl error bit on glxBindTexImage failure ...
So the good news is that I was finally able to get a nvidia driver setup that works and I can reproduce this. Doug - currently I'm not seeing the difference between 3008 and 3009 (although the texture binding code was modified there). I'll keep looking to see what might have caused the driver to get upset.
Having said that, this is definitely a "different" behaviour in the driver (won't say its definitely a bug yet at this point) .. inconvenient because it doesn't set the gl error bit on glxBindTexImage failure ...