Due to the rotation center issues (which have been fixed in rev. #13534), the transformation center would be set NaN instead of to a finite number. This indeed leads to a zero sized object at the origin when trying to rotate, as described by ~suv in comment #4. This no longer happens, so that part of this bug has been closed.
I haven't been able to reproduce the crash though; can any of you? This crash could very well have been related, but I cannot tell from the backtrace if it truly is.
Due to the rotation center issues (which have been fixed in rev. #13534), the transformation center would be set NaN instead of to a finite number. This indeed leads to a zero sized object at the origin when trying to rotate, as described by ~suv in comment #4. This no longer happens, so that part of this bug has been closed.
I haven't been able to reproduce the crash though; can any of you? This crash could very well have been related, but I cannot tell from the backtrace if it truly is.