OK, we don't have any evidence that the current shader is any slower than a simpler shader. It's possibly not.
Although I would also suggest we need to do some long term power usage comparison too. Because maybe we won't notice the performance difference but those extra millions of vector multiplications per frame could impact power draw. Sounds plausible.
OK, we don't have any evidence that the current shader is any slower than a simpler shader. It's possibly not.
Although I would also suggest we need to do some long term power usage comparison too. Because maybe we won't notice the performance difference but those extra millions of vector multiplications per frame could impact power draw. Sounds plausible.