Just to put it straight:
- mr363 fixes this bug on single GPU systems
- mr363 does not have any effect on hybrid GPU systems using PRIME sync
- __GL_MaxFramesAllowed=1 is a workaround on PRIME systems currently.
So all testing is now done on PRIME sync with __GL_MaxFramesAllowed unset.
I'm sorry,
applying mr216 does not have any effect on my PRIME sync system.
g-c-c bluetooth animation - 85% -> 85% no change.
Just to put it straight: llowed= 1 is a workaround on PRIME systems currently.
- mr363 fixes this bug on single GPU systems
- mr363 does not have any effect on hybrid GPU systems using PRIME sync
- __GL_MaxFramesA
So all testing is now done on PRIME sync with __GL_MaxFramesA llowed unset.
I'm sorry,
applying mr216 does not have any effect on my PRIME sync system.
g-c-c bluetooth animation - 85% -> 85% no change.