Comment 30 for bug 455073

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Daniel Smedegaard Buus (danielbuus) wrote :

@#29:
Nice trick!

@rvm:
Even if this is a distro patch which triggers this ghost moving of the cursor, you mention twice that "smplayer receives the mouse event and shows the cursor". Specifically, that the patch causes the mouse event to be sent to smplayer, but that smplayer has the decision to show the cursor or not. Might it be a good idea to set a threshold on mouse movement before deciding to show the cursor then? This would also help people with sensitive mouses which see the cursor appear as a result of the impact on the mouse from loud bass from loudspeakers, vibrations in the computer table, etc.

Basically a "fix" with an improvement added on for free? I know from experience that when I grab the mouse or finger the pad to get at controls, I move the mouse a lot, like at least half the screen. A threshold on how much movement would be required to trigger the display of the cursor seems a good idea in any case, and is standard behavior on many other players.

Just an idea. Which I hope you'll like, cause this problem is a showstopper for me, even if it isn't your doing ;)