Could you explain why you would expect a player to stop playing at the smallest interruption of stream availability and why you think it's ok that the user have to manually restart playing and, what's even worse, manually seek for the point at which it was interrupted every time it stops playing?
Could you explain why you would expect a player to stop playing at the smallest interruption of stream availability and why you think it's ok that the user have to manually restart playing and, what's even worse, manually seek for the point at which it was interrupted every time it stops playing?