After checking at Dallas, the call to setColorSpec should still be required at least for launcher and panel, as it actually removes the ugly color from it.
So at least with the current code base, we can safely remove the call to setColorSpec from the spread, like the following patch:
diff -Naur unity-2d-0.1/spread/app/spread.cpp unity-2d-0.1-new//spread/app/spread.cpp
--- unity-2d-0.1/spread/app/spread.cpp 2011-01-14 18:59:50.000000000 -0200
+++ unity-2d-0.1-new//spread/app/spread.cpp 2011-01-18 01:13:00.839812224 -0200
@@ -43,7 +43,6 @@
Reference: https://bugs.launchpad.net/upicek/+bug/674484
*/
QApplication::setGraphicsSystem("raster");
- QApplication::setColorSpec(QApplication::ManyColor);
QApplication application(argc, argv);
After checking at Dallas, the call to setColorSpec should still be required at least for launcher and panel, as it actually removes the ugly color from it.
So at least with the current code base, we can safely remove the call to setColorSpec from the spread, like the following patch: 0.1/spread/ app/spread. cpp unity-2d- 0.1-new/ /spread/ app/spread. cpp 0.1/spread/ app/spread. cpp 2011-01-14 18:59:50.000000000 -0200 0.1-new/ /spread/ app/spread. cpp 2011-01-18 01:13:00.839812224 -0200 /bugs.launchpad .net/upicek/ +bug/674484 on::setGraphics System( "raster" ); :setColorSpec( QApplication: :ManyColor) ;
diff -Naur unity-2d-
--- unity-2d-
+++ unity-2d-
@@ -43,7 +43,6 @@
Reference: https:/
*/
QApplicati
- QApplication:
QApplication application(argc, argv);
SpreadView view;