I just tried as you just said.
Same results(not working)
DCoder: "the time in frames it takes to play the death sequence "
thats not what LKO says the tag does, but I tried all kinds of values:
-How many frames one death direction is(28)
-How many directions it have(8)
-Some more...
Would be nice if this got fixed so shp vehicles are better usable again like in TS
Also FiringSyncFrame*= is broken, this prevented unit from firing its weapon until defined frame but is totally ignored in RA2 and unit can fire immediately, normally it was combined with old charges=yes system however which is made redundant and the new replacement
What makes you say they don't work? I've looked at the code and they do get read from artmd.ini ... provide a sample of the code so I can test it?