Comment 8 for bug 895134

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Apollo (apollo) wrote :

Would be nice if this got fixed so shp vehicles are better usable again like in TS

Also FiringSyncFrame*= is broken, this prevented unit from firing its weapon until defined frame but is totally ignored in RA2 and unit can fire immediately, normally it was combined with old charges=yes system however which is made redundant and the new replacement

IsAnimDelayedFire=yes
DelayedFireDelay=0

system is only for buildings viable?