Ok, here can you have a test object, DL a shp(2,06mb o_0) http://rapidshare.com/files/160328536/SECBOT.shp.html
Use these codes: [SECBOT] StartWalkFrame=8 WalkFrames=26 Voxel=no Remapable=yes StartStandFrame=0 ;StandingFrames=8 StartFiringFrame=216 FiringFrames=29 DeathFrames=28 StartDeathFrame=448 DeathFrameRate=8 Facings=8
[HTNK] Image=SECBOT Turret=no
Everything work expect death animation, when unit die, it disapear, leave some debris.
Ok, here can you have a test object, DL a shp(2,06mb o_0) rapidshare. com/files/ 160328536/ SECBOT. shp.html
http://
Use these codes: e=216
[SECBOT]
StartWalkFrame=8
WalkFrames=26
Voxel=no
Remapable=yes
StartStandFrame=0
;StandingFrames=8
StartFiringFram
FiringFrames=29
DeathFrames=28
StartDeathFrame=448
DeathFrameRate=8
Facings=8
[HTNK]
Image=SECBOT
Turret=no
Everything work expect death animation, when unit die, it disapear, leave some debris.